

I’m fairly sure I died as many times in the last chapter as I did the entire rest of the game. The entire Shambhala finale is filled with awful body-armor wearing foes with miniguns, grenades, and laser-pointer sniper rifles, as well as new troll-like monsters who’re nearly impervious to bullets. Uncharted 2‘s late game lasts even longer here. Unfortunately one of my complainants from the first game was that late-game enemies were un-fun bullet sponges that made fights last way too long. Uncharted 2 is also a slightly longer game, which is kind of what you do with sequels. The hint system is still solid, but also made me feel kind of stupid while I waited for it to pop up and tell me where to go. Many times throughout the campaign I wandered around an area wondering where I was supposed to go, not seeing a ledge I was supposed to grab, or a random door that I could interact with. While the levels are more interesting, the game’s problems of highlighting where to go next actually worsens a bit in the sequel. The level design gave me fond memories of side-scrolling Beat ‘Em Ups, lovingly recreated here in a third-person action game.
#UNCHARTED 2 FINAL BOSS SERIES#
Drake has to fight his way up a series of train cars swarming with Lazerevic’s forces.ĭespite the obvious linearity there’s a lot of fun variety and challenges, including an attacking helicopter, entrenched turrets, and a mini-boss fight.

The single most impressive set design was the train level. From the streets of Borneo to the snowy peaks of Nepal, fighting through a Tibetan village, into a treacherous, icy cavern, culminating in the climactic warfare in the overgrown streets of Shambhala.

The levels in Uncharted 2 are much more varied, more interesting, and much bigger than anything from the first game. The biggest improvements are found in the level designs. There’s nothing inherently bad with the shooting, it’s just still very basic compared to more modern action games. Only a few new weapons have been added, including grenade and rocket launchers, and a crossbow for the rare stealth kills. It doesn’t help that the gun fighting isn’t terribly improved or expanded from the first game.ĭrake can still take cover and shoot, and still only holds a single weapon and a sidearm. I want National Treasure, not Saving Private Ryan. I love me some fun action sequences but the sequel leans too far into straight-up action-shooter. Thus, for a while at least, the sequel trades in its Da Vinci Code style story-telling for summer blockbuster action-packed set-pieces, gunfights, and explosions. Lazerevic has his own personal army of endless troops with military-grade hardware, including tanks, miniguns, and even helicopters. The more action-heavy tone is courtesy of new villain Lazerevic, which is a hell of a Bond villain name (he also looks and sounds like a Bond villain). While the change of scenery is nice, it goes on for a bit too long and makes the game feel a bit too much like any other military shooter. Much of the first half of the story moves away from the usual ruins and jungles and into the urban war-zone of Borneo.
#UNCHARTED 2 FINAL BOSS MOVIE#
Uncharted loves its action movie tropes and deals out several handfuls throughout the course of the game, including the saucy female heroine Chloe who bounces back and forth between Drake and Flynn (and thankfully ends up on the right side by the end). Your old thieving buddy is a back-stabbing, selfish jerk? No way! Predictably, Flynn betrays Drake after the opening heist prologue in Istanbul. They’re fellow international treasure seekers – which is fancy for thieves.Īs in the first game, Drake and company follow the clues left by a centuries old explorer, this time Marco Polo, in the hopes of discovering the lost land of Shambhala (Shangra La). The story unites swashbuckling Indiana Jones-like star Nathan Drake with new characters Chloe and Flynn. These Final Thoughts are based entirely on the single player campaign. *Note* – since I’m playing the remastered edition from the Nathan Drake Collection on PlayStation 4, I haven’t played, nor cannot comment on the multiplayer components of Uncharted 2. Uncharted 2 is an improvement over the original in many ways, yet still hampered by some of the same flaws, including a horrendously awful final boss fight that’s even worse than the original.

To me it’s mostly the sequel to Uncharted: Drake’s Fortune. There was a time when Uncharted 2: Among Thieves was considered one of the best video games ever made, and certainly one of the best to emerge from the Xbox 360/PlayStation 3 era (it comfortably sits at a remarkable 96/100 on MetaCritic). Release Date: October 2015 (Originally Oct 2009 on PS3) Adventuring through my backlog of games, one game at a time.
